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really good! i loved the gameplay, but the visauls were super charming as well. loved the physics/particle effects that contrasted with the cute style. impact frames on the final boss were super cool too.

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It was tremendously exciting and fun! I got all the achievements!
When I first played it normally, I struggled with the progressively more difficult platforming and demon placement, and died many times from the sheer strength of the Raijin.
In the “Oni-no-Kill” game, I had to carefully maneuver to avoid the demons and also enjoyed the feeling of a puzzle game, and when I cleared the game, I had a great sense of accomplishment.
The no-death play was also very tense and fun, especially when I learned the boss's action patterns and safe zones, and the real boss battle after a few minutes of climbing was very tense.
And the beautiful pixel art, the way the physics worked in blowing up when you died, and the great music (I felt the bass work and become a bit more disastrous after the demons appeared) was tremendous!
This was a really good gaming experience. Super amazing, meow~!

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わぁ、ビデオまでやってくれてありがとうございます!

たった1時間半くらいぜんぶクリアなんて、すごいですよ!僕以外ノーデスができる人が居ないと思いました!見るだけで緊張感やばかったですよ!

ありがとうございました、ビデオすこぶる面白かったです!

(ちなみにメダルは消えないです。)

I was honestly very lucky to clear No DEATH!
It was amazing to have so much gameplay despite the simple controls of jumping and attacking, not even moving❤

ノーDEATHは正直すごく運が良くてクリアできました!
ジャンプと攻撃という、移動すらしない単純な操作性なのにこれほどまでゲーム性があるというのがすごかったのです!!!

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I played this to the end -- very fun game!  The level design is really excellent with great design of the challenges, great progression of difficulty, and the music was very fitting.  The boss was very frustrating at first, but was very well designed so that I learned little by little how to be successful.  Great job!

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so cool, good idea and well realised ! nice game