Controls

Your character will run back and forth automatically.

Jump: Up key/button

Attack: Pico8 'o' or 'x' button, keyboard: z / x / c

Gamepad also supported.

Lore

Raijin, god of thunder has stolen your beloved cat! Fight through Oni and chase him to the heavens to save her!

A runner/platformer where all you need to worry about is jumping and swinging your katana!


Fight through Oni and possessed Jizou statues. Can you reach the top?


Characters


The Samurai

The player character and hero of the story. On a revenge mission to retrieve his cat!

Jizou Statues

These poor guys have been possessed by Raijin's evil, rescue them with a slash of your katana.


Oni

Sent by Raijin to prevent you following him. Easily dispatched in small numbers but can be a challenge when in groups!


Raijin

God of thunder and kidnapper of cats.

more...

  • Made in Pico8
  • Short (depending on skill!) game run-time
  • Epic boss battle
  • Precision platforming/timing challenges
  • Great for speedrunning

See Pico8 BBS for coding/implementation details!

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorGrimNinjaGames
GenrePlatformer
Made withPICO-8
TagsBoss battle, chiptune, Difficult, Fast-Paced, PICO-8, Pixel Art, Runner, samurai, Short, Speedrun

Download

Download NowName your own price

Click download now to get access to the following files:

samurise_linux.zip 773 kB
samurise_osx.zip 7.3 MB
samurise_raspi.zip 2.2 MB
samurise_windows.zip 1,010 kB
Samurise_pico8_files.zip 29 kB

Development log

Comments

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(+1)

so smooth, love love the final boss and ending

(+1)

really good! i loved the gameplay, but the visauls were super charming as well. loved the physics/particle effects that contrasted with the cute style. impact frames on the final boss were super cool too.

(+1)

It was tremendously exciting and fun! I got all the achievements!
When I first played it normally, I struggled with the progressively more difficult platforming and demon placement, and died many times from the sheer strength of the Raijin.
In the “Oni-no-Kill” game, I had to carefully maneuver to avoid the demons and also enjoyed the feeling of a puzzle game, and when I cleared the game, I had a great sense of accomplishment.
The no-death play was also very tense and fun, especially when I learned the boss's action patterns and safe zones, and the real boss battle after a few minutes of climbing was very tense.
And the beautiful pixel art, the way the physics worked in blowing up when you died, and the great music (I felt the bass work and become a bit more disastrous after the demons appeared) was tremendous!
This was a really good gaming experience. Super amazing, meow~!

(1 edit) (+1)

わぁ、ビデオまでやってくれてありがとうございます!

たった1時間半くらいぜんぶクリアなんて、すごいですよ!僕以外ノーデスができる人が居ないと思いました!見るだけで緊張感やばかったですよ!

ありがとうございました、ビデオすこぶる面白かったです!

(ちなみにメダルは消えないです。)

I was honestly very lucky to clear No DEATH!
It was amazing to have so much gameplay despite the simple controls of jumping and attacking, not even moving❤

ノーDEATHは正直すごく運が良くてクリアできました!
ジャンプと攻撃という、移動すらしない単純な操作性なのにこれほどまでゲーム性があるというのがすごかったのです!!!

(+1)

I played this to the end -- very fun game!  The level design is really excellent with great design of the challenges, great progression of difficulty, and the music was very fitting.  The boss was very frustrating at first, but was very well designed so that I learned little by little how to be successful.  Great job!

(+1)

so cool, good idea and well realised ! nice game